Nestair

A digital airline experience
Overview

Nestair is a digital airline experience designed to support parents traveling with young children by reducing stress and creating a more seamless, family-friendly journey. This project was completed as part of a Master’s design unit at the University of Sydney.

As a team, we collaborated closely on the research and discovery phase, conducting user research, competitor analysis, and defining our problem space together. Once we aligned on our insights and established key "How Might We" statements, we diverged into platform-specific solutions.

For the remainder of the project, I took ownership of the desktop platform, designing the full booking experience tailored for parents navigating flights with children. My teammates explored mobile and VR solutions respectively, allowing each of us to bring different perspectives and constraints to the problem.

Our shared goal was to ensure that, across platforms, the Nestair experience would reduce stress not just for parents, but also for nearby passengers and airline staff.

Live Prototype
Problem

Flying alone is already stressful, packing, planning, and managing logistics. For parents, the stress multiplies as they juggle their own needs alongside caring for young children.

Yet, most airline experiences are designed for the solo traveller, often overlooking family-specific needs. From unclear information to difficulty booking family seating, parents are left to navigate an experience that’s not built for them.

Solution

Nestair’s booking platform is designed with families in mind, offering personalized filters like “Kid-Friendly” and “Anxious Flyer Friendly,” transparent pricing, and an informative “What to Expect” checklist. It supports parents from planning to boarding, helping reduce stress and build confidence throughout the journey.

Uncovering the Problem Space

Before jumping into solutions, our group conducted thorough research to understand the root causes of stress for parents traveling with young children. We also examined how current airline systems attempt to address these challenges.Our discovery process included:

  • Competitor analysis to benchmark existing airline offerings
  • Online ethnography to observe real experiences and discussions
  • Persona creation to empathise with different types of traveling parents
  • "How Might We" statements to frame design opportunities
  • Jobs-To-Be-Done (JTBD) mapping to define user motivations and needs

Through this research, we identified several recurring pain points, including:

  • A lack of clear and accessible information for parents
  • Limited child-specific features during booking and boarding
  • Difficulty selecting or filtering family-friendly seating arrangements

These insights shaped our design direction and clarified the experience gaps Nestair aimed to address.

Where Ideas Meet Interface

Following our discovery phase, I began with quick exploratory sketches in Procreate to visualise early layout ideas and user flows. These low-fidelity wireframes helped me explore different ways to address the key user needs we had identified during the discovery phase, included the features determined by from our “How Might We” statements.

Once I narrowed down a set of promising screens that aligned well with the brief, I began refining the designs, transitioning them into high-fidelity wireframes that reflected both usability best practices and brand direction. These wireframes laid the foundation for the next steps.

Iteration and Wireflow

I translated my initial concepts into low-fidelity wireframes using Balsamiq, where I began iterating on the design based on peer feedback and insights from early testing. These quick cycles allowed me to validate layout decisions and ensure alignment with design principles such as usability, consistency, and accessibility.Over the course of three iterations, I refined elements like navigation clarity, button hierarchy, and content grouping. Once confident in the direction, I created a final wire-flow to visualise the complete user journey and ensure smooth transitions across screens. This flow served as the blueprint for high-fidelity prototyping and testing.